<> "The repository administrator has not yet configured an RDF license."^^ . <> . . " Towards automatic personalised content creation for racing games"^^ . "Evolutionary algorithms are commonly used to create high-performing strategies or agents for computer games.\nIn this paper, we instead choose to evolve the racing tracks\nin a car racing game. An evolvable track representation is\ndevised, and a multiobjective evolutionary algorithm maximises the entertainment value of the track relative to a particular human player. This requires a way to create accurate models of players' driving styles, as well as a tentative definition of when a racing track is fun, both of which are provided. We believe this approach opens up interesting new research questions and is potentially applicable to commercial racing games."^^ . "2007" . . . "IEEE"^^ . . . . . . . . . . . . . . "Simon M."^^ . "Lucas"^^ . "Simon M. Lucas"^^ . . "Julian"^^ . "Togelius"^^ . "Julian Togelius"^^ . . "Renzo"^^ . "De Nardi"^^ . "Renzo De Nardi"^^ . . . . . . " Towards automatic personalised content creation for racing games (PDF)"^^ . . . . . . . . . "Togelius2007Towards.pdf"^^ . . . " Towards automatic personalised content creation for racing games (Image (PNG))"^^ . . . . . . "preview.png"^^ . . . " Towards automatic personalised content creation for racing games (Indexer Terms)"^^ . . . . . . "indexcodes.txt"^^ . . "HTML Summary of #5573 \n\n Towards automatic personalised content creation for racing games\n\n" . "text/html" . . . "Artificial Intelligence" . .