?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=+Towards+automatic+personalised+content+creation+for+racing+games&rft.creator=Togelius%2C+Julian&rft.creator=De+Nardi%2C+Renzo&rft.creator=Lucas%2C+Simon+M.&rft.subject=Artificial+Intelligence&rft.description=Evolutionary+algorithms+are+commonly+used+to+create+high-performing+strategies+or+agents+for+computer+games.%0AIn+this+paper%2C+we+instead+choose+to+evolve+the+racing+tracks%0Ain+a+car+racing+game.+An+evolvable+track+representation+is%0Adevised%2C+and+a+multiobjective+evolutionary+algorithm+maximises+the+entertainment+value+of+the+track+relative+to+a+particular+human+player.+This+requires+a+way+to+create+accurate+models+of+players'+driving+styles%2C+as+well+as+a+tentative+definition+of+when+a+racing+track+is+fun%2C+both+of+which+are+provided.+We+believe+this+approach+opens+up+interesting+new+research+questions+and+is+potentially+applicable+to+commercial+racing+games.&rft.publisher=IEEE&rft.date=2007&rft.type=Conference+Paper&rft.type=PeerReviewed&rft.format=application%2Fpdf&rft.identifier=http%3A%2F%2Fcogprints.org%2F5573%2F1%2FTogelius2007Towards.pdf&rft.identifier=++Togelius%2C+Julian+and+De+Nardi%2C+Renzo+and+Lucas%2C+Simon+M.++(2007)++Towards+automatic+personalised+content+creation+for+racing+games.++%5BConference+Paper%5D+++++&rft.relation=http%3A%2F%2Fcogprints.org%2F5573%2F