@misc{cogprints5573, title = { Towards automatic personalised content creation for racing games}, author = {Julian Togelius and Renzo De Nardi and Simon M. Lucas}, publisher = {IEEE}, year = {2007}, keywords = {Games, Car Racing, Evolution, Neural Networks}, url = {http://cogprints.org/5573/}, abstract = {Evolutionary algorithms are commonly used to create high-performing strategies or agents for computer games. In this paper, we instead choose to evolve the racing tracks in a car racing game. An evolvable track representation is devised, and a multiobjective evolutionary algorithm maximises the entertainment value of the track relative to a particular human player. This requires a way to create accurate models of players' driving styles, as well as a tentative definition of when a racing track is fun, both of which are provided. We believe this approach opens up interesting new research questions and is potentially applicable to commercial racing games.} }