title: Teaching Bayesian Behaviours to Video Game Characters creator: Le Hy, R creator: Arrigoni, A creator: Bessiere, Dr P creator: Lebeltel, Dr O subject: Robotics description: This article explores an application of Bayesian programming to behaviours for synthetic video games characters. We address the problem of real-time reactive selection of elementary behaviours for an agent playing a first person shooter game. We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation, in a fully transparent way for the player. publisher: Elsevier contributor: Billard, A contributor: Siegwart, Prof. R date: 2004 type: Journal (Paginated) type: NonPeerReviewed format: application/pdf identifier: http://cogprints.org/3744/1/lehy04.pdf identifier: Le Hy, R and Arrigoni, A and Bessiere, Dr P and Lebeltel, Dr O (2004) Teaching Bayesian Behaviours to Video Game Characters. [Journal (Paginated)] relation: http://cogprints.org/3744/