?url_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&rft.title=Teaching+Bayesian+Behaviours+to+Video+Game+Characters&rft.creator=Le+Hy%2C+R&rft.creator=Arrigoni%2C+A&rft.creator=Bessiere%2C+Dr+P&rft.creator=Lebeltel%2C+Dr+O&rft.subject=Robotics&rft.description=This+article+explores+an+application+of+Bayesian+programming+to+behaviours+for+synthetic+video+games+characters.+We+address+the+problem+of+real-time+reactive+selection+of+elementary+behaviours+for+an+agent+playing+a+first+person+shooter+game.+We+show+how+Bayesian+programming+can+lead+to+condensed+and+easier+formalisation+of+finite+state+machine-like+behaviour+selection%2C+and+lend+itself+to+learning+by+imitation%2C+in+a+fully+transparent+way+for+the+player.&rft.publisher=Elsevier&rft.contributor=Billard%2C+A&rft.contributor=Siegwart%2C+Prof.+R&rft.date=2004&rft.type=Journal+(Paginated)&rft.type=NonPeerReviewed&rft.format=application%2Fpdf&rft.identifier=http%3A%2F%2Fcogprints.org%2F3744%2F1%2Flehy04.pdf&rft.identifier=++Le+Hy%2C+R+and+Arrigoni%2C+A+and+Bessiere%2C+Dr+P+and+Lebeltel%2C+Dr+O++(2004)+Teaching+Bayesian+Behaviours+to+Video+Game+Characters.++%5BJournal+(Paginated)%5D+++++&rft.relation=http%3A%2F%2Fcogprints.org%2F3744%2F