Towards automatic personalised content creation for racing gamesTogelius, Julian and De Nardi, Renzo and Lucas, Simon M. (2007) Towards automatic personalised content creation for racing games. [Conference Paper] Full text available as:
AbstractEvolutionary algorithms are commonly used to create high-performing strategies or agents for computer games. In this paper, we instead choose to evolve the racing tracks in a car racing game. An evolvable track representation is devised, and a multiobjective evolutionary algorithm maximises the entertainment value of the track relative to a particular human player. This requires a way to create accurate models of players' driving styles, as well as a tentative definition of when a racing track is fun, both of which are provided. We believe this approach opens up interesting new research questions and is potentially applicable to commercial racing games.
References in ArticleSelect the SEEK icon to attempt to find the referenced article. If it does not appear to be in cogprints you will be forwarded to the paracite service. Poorly formated references will probably not work. Metadata
Repository Staff Only: item control page |