Cogprints

Multi Agent Modelling: Evolution and Skull Thickness in Hominids

Vural, senior student Seda and Tüzer, senior student Sinan, F. (2004) Multi Agent Modelling: Evolution and Skull Thickness in Hominids. (In Press)

Full text available as:

[img]
Preview
PDF
6Mb

Abstract

Within human evolution, the period of Homo Erectus is particularly interesting since in this period, our ancestors have carried thicker skulls than the species both before and after them. There are competing theories as to the reasons of this enlargement and its reversal. One of these is the theory that Homo Erectus males fought for females by clubbing each other on the head. The other one says that due to the fact that Homo Erectus’ did not cook their food at all, they had to have strong jaw muscles attached to ridges on either side of the skull which prohibited brain and skull growth but required the skull to be thick. The re-thinning of the skull on the other hand might be due to the fact that a thick skull provided poor cooling for the brain or that as hominids started using tools to cut their food and using fire to cook it, they did not require the strong jaw muscles anymore and this trait was actually selected against since the brain had a tendency to grow and the ridges and a thick skull were preventing this. In this paper we simulated both the fighting and the diet as ways in which the hominid skull grew thicker. We also added other properties such as cooperation, selfishness and vision to our agents and analyzed their changes over generations. Keywords: Evolution, Skull Thickness, Hominids, Multi-Agent Modeling, Genetic Algorithms

Item Type:Other
Subjects:Computer Science > Artificial Intelligence
ID Code:3923
Deposited By:Vural, Seda
Deposited On:06 Nov 2004
Last Modified:11 Mar 2011 08:55

Metadata

Repository Staff Only: item control page