Zizzo, Daniel John (2000) Game Harmony: A Short Note. [Preprint]
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Abstract
Strategic uncertainty in game theory may have two different general sources, either alone or in combination: uncertainty because of the existence of a coordination problem, and uncertainty because of a conflict between one own and the other n players' interests. Game harmony is conceived as a generic game property that describes how harmonious (non-conflictual) or disharmonious (conflictual) the interests of the n players are, as embodied in the game payoffs. Pure coordination games are examples of games with maximal game harmony; zero sum games are examples of games with very low game harmony. This note briefly describes attempts to measure game harmony simply as a real-valued number.
| Item Type: | Preprint |
|---|---|
| Keywords: | cognitive game theory, game harmony, game perception |
| Subjects: | Psychology > Cognitive Psychology Psychology > Social Psychology |
| ID Code: | 1349 |
| Deposited By: | Zizzo, Daniel John |
| Deposited On: | 08 Mar 2001 |
| Last Modified: | 12 Sep 2007 17:37 |
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